PLAYER NAME: Lia
CONTACT:
cosmologyHOW DID YOU HEAR ABOUT THE GAME?: I'm in the game with Yelena Belova
CHARACTER: Powder Jinx
CANON: Arcane
CANON POINT: The end of Season 1, Episode 6 after being reunited with Vi only to get separated again.
BACKGROUND: Wiki backgroundABILITIES | POWERS: Jinx is a self-taught engineer who uses her knowledge to develop new kinds of weapons and explosives. Without any formal training, she learned the foundations of engineering, how to use ancient runes, and how to incorporate hex gems (technology derived from magic crystals) to make more powerful weaponry.
At a later canon point, Jinx becomes the subject of an experiment to save her life; the experiment succeeds but she is permanently chemically altered. The experiment gives her enhanced speed and strength and turns her eyes from blue to pink. The chemical effects also appear to exacerbate her existing emotional problems and hallucinations.
PERSONALITY: Jinx is not a good person, nor is she trying to be. She was raised among gangsters, thieves and killers by the kingpin of the undercity, who encouraged her most destructive traits. While she sees herself as different— she isn't just another disposable goon, she is Silco's
daughter— Jinx still fulfills her role as an arm of Silco's operation. Where some parents might notice a child's brilliance and put them through school, Jinx's genius and creativity are directed toward making weapons for use against Silco's enemies. Silco undoubtedly cares for her but he also manipulates his daughter's emotions to keep her close. With that said, Jinx is not blameless for her actions. She is a highly destructive individual who causes mayhem without regard for life and limb.
Deceptively cunning, Jinx demonstrates on several occasions that she is thinking a few paces ahead of others. Her reputation as a loose cannon leads others to dismiss her, so she often hatches and executes plans on her own. Because chaos is a hallmark of any Jinx plan, others view her work as sloppy, but she typically accomplishes whatever her goal was, whether it be in spite of the chaotic elements of her plan or because of them.
Jinx is not the type to accept that something can't be done. When she hits a road block, she finds a way around it. Her expertise in engineering weapons and explosives was not developed overnight; she started toying with explosives as a kid (yeah) and grew up to rival some of the most educated scientific minds with far more resources available to them. Jinx is also extremely independent, out of necessity, she would say, as most people in her life have died or abandoned her. She believes that she can do everything for herself and doesn't need anyone's help or company.
(The voices in her head are company enough.
Which brings us to...)
Jinx experiences auditory and visual hallucinations, most often of people whose deaths she feels responsible for. She openly talks back to her hallucinations even in the presence of others, unbothered over how it makes her look. She is very much caught in between her past and her present. Despite Silco's urging, she has yet to fully let go of Powder, the child she was before she made a terrible mistake. She has created childlike dummies of the two boys she accidentally killed and keeps a stuffed bunny from her childhood. When she sees a pink-haired girl who vaguely resembles Vi, Jinx momentarily loses herself in memories of her sister and botches the job.
Jinx fears abandonment above all. She doesn't develop connections to other people, save Silco, because everyone else has either died or left her. This fear is reinforced when Vi, previously thought dead, is confirmed to be alive but resurfaces with another girl, Caitlyn, of whom Jinx is deeply jealous. The mere perception of having been replaced drives Jinx to extreme measures- namely kidnapping Vi and Caitlyn so she can force Vi to choose between them.
Her strongest desire is to feel valued. She never felt valued when she was younger; she felt like a burden, a jinx to everyone around her. Silco is able to maintain her trust and loyalty by giving her the respect she has always craved.
SAMPLE: TDM from a different game INVENTORY: - 1 halter top
- 1 pair fingerless gloves (the left glove has studded knuckles)
- 1 studded belt
- 1 pair striped pants
- 1 pair steel-toed boots
- Zapper (shock pistol)
- Pow-Pow (machine gun)
NOTES: None
IF ACCEPTED, WOULD YOU WANT A PLOT-LIGHT OR PLOT-HEAVY CUSTOM INTRO? N/A because TDM, I think.